Each morning, Odin, the father of the Gods, sends his two ravens: Hugin and Mugin out into the world to watch over the land. The players try to help the feathered spies along their way over the various lands of the northern hemisphere. To move the ravens, the players must play appropriate flight cards from their hands. They may also get help directly from Odin. With skillful use of the cards, a player can move his raven quickly over the land.
Tim Steen (4 out of 5)
Another 2-player race game from Kosmos. The players are ravens traveling across different landscapes. You play the matching card to get over the next land. Clever use of power (Odin) cards lets you rearrange landscapes to aid you or block the opponent. And the “Magic Way” is a way to take an alternate route to victory.
All in all, the game offers many tactical decisions while moving quick. I was surprised at how quick one round goes by. I thought the races would be endurance matches of building the ancillary supply card pile, moving landscapes around, duking it out for the Magic Way, etc. Instead, you move quickly through one round and shuffle everything up again for a new round. I haven
...Read the rest of this review - 1/31/2004
Tom Vasel (5 out of 5)
As I have played games throughout my life, I always sought to justify them to my girlfriend/wife. She tolerated the games I played, but never really understood why I spent so much time with them. The only game I ever played with her was checkers. But the Kosmos two-player line has changed all that. Now I can pull a game off the shelf that my wife doesn’t have to pretend to like – and one that we can both have a good time playing. Lost Cities is my wife’s favorite, and it’s a good, good game. But my favorite of the series is Odin’s Ravens. Odin’s Ravens, designed by Thorsten Gimmler and produced (in America) by Rio Grande Games, is quickly becoming one of our most-played games.